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1092 Chapter 14: Character Studio
ThehighestavailableSmoothnessvalueisalways
6.ThelowestavailablevaluedependsonthePast
Keys and Future Keys settings.
Per for m Smoothing—Click this button to carr y out
the smoothing operation.
Note: If neither the Reduce nor the Filter check box
is turned on, no smoothing is performed.
Collisions R ollout
Create panel > Helpers > Object Type rollout > Crowd >
Collisions rollout
Selec t a Crowd o bj e ct. > Modify panel > Collisions roll out
Duringacrowdsimulation,youcanusethis
rollout to keep track of collisions defined by
Avoid behaviors. A delegate whose hard radius as
definedbytheAvoidbehaviorintersectswiththe
hard r adius of anything it is avoiding is marked
as having collided at that frame. If too many
collisions occur, the simulation might not provide
satisfactory results; in such cases, you mig ht want
to alter the simulation setup.
Inter face
Hilite Colliding Delegates—When on, delegates that
collide are highlighted in the collision color.
Only during collisions—Colliding delegates are
highlighted only in frames in which they actually
collide.
Always—Colliding delegates are highlighted in
frames in which they collide and all subsequent
frames.
Collision Color—The color swatch indicates the
color used to h ighlig ht colliding delegates. To
changethecolor,clicktheswatchandusethe
Color Selector dialog to set a new color.
Clea r Collisions—Clears collision information from
all delegates.
If you re-solve part of the simulation, new collision
information for the recomputed frames will be
computed. However, if you move a delegate
manually, its collision information will remain
the same, and may be incorrect. In such cases,
use Clear Collisions to correct the collision
information.
Geometry Rollout
Create panel > Helpers > Object Type rollout > Crowd >
Geometry rollout
Select a Crowd object. > Modify panel > Geometry rollout
Use this p arameter to modify the crowd object’s
size.
Interfa ce
Icon Size—DeterminesthesizeoftheCrowdhelper
object’s icon.
This setting is primarily for visibility; it has no
effect on the crowd simulation.