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1090 Chapter 14: Character Studio
For instance, if you set Lowest Start Frame to
0, Minimum Number ... to 1, and Maximum
Numberto3,youcouldgetastartframesequence
likethis:0,2,5,6,8,andsoon.Ifyouwantmore
regularly st ag gered start frames, set Minimum and
Maximum to the same value. For example, with
Lowest Frame=0 and Minimum/Maximum both
set to 2, you’d get: 0, 2, 4, 6, 8, etc.
Inter face
Lowest St a rt Fr a me—Sets the star t f r ame assigned
tothedelegatewiththelowestPrioritysetting.
Mi nimum number of f ra mes between consecutive
star t f rames—
The smallest value the s oftware will
use to increment assigned start frames.
Ma x imum number of fr ames between consecutive
star t fra mes—
The largest value the software will
use to increment assigned start frames.
Delegates with the same priority get the same star t
frame
The software a ssigns the same start fr ame
to any delegates with identic al Priority settings.
When off, the software r andomizes the order of
same-priority delegates start frames. Defau lt=on.
OK Assigns start frame v alues to selected
delegatesbasedonthedialogsettingsandpriority
order and closes the dialog.
Can ce lCloses the dialog without changing start
frame values.
Smoot hing Rol lout
Create panel > Helpers > Object Type rollout > Crowd
> Smoothing rollout
Select a Crowd object. > Modify panel > Smoothing
rollout
Smoothing works on existing animation keys
(that is, a solved simulation) to create more
natural-looking animation. Use these controls
if solving a crowd simulation results in abrupt
position or rotation changes of animated objects.
By default, smoothing works by reducing keys.
As an option, it can a lso filter (average) existing
animation keys to make changes more gr adual,
resulting in more natural motion.