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1088 Chapter 14: Character Studio
Inter face
Start Priority—Sets the i nitial priority value.
Ap plies to the first four methods of setting
priorities: Assign By Picking, Proximit y To An
Object, Proximity To A Grid, and Assign Random
Priorities. Default=0.
Note: Priority is assigned in increasing order.
Thus, a delegate with Priority value 0 goes before a
delegate with Priority 1, 1 goes before 2, and so on.
Assign by Picking group
Pick /Assign—Lets you assign successively higher
Priority values to any number of delegates by
selectingeachinturnintheviewport. The
first delegate you select is assigned the Start
Priority value. The Priority va lue assigned to each
succeeding delegate you select is incremented by
one.
To stop assigning priorities, right-click in a
viewport or click the Pick/Assign button again.
Delegate priorities appear in viewports as black
numerals attached to each delegate; they’re usually
most easily seen in Wireframe views.
Note: You can undo and/or redo assignments
during the process.
Tip: It’s possible to assign two or more delegates
thesamepriorityvalueusingthismethod.Insuch
a case, for more predictable behavior, use Make
Priorities Unique so that delegates don’t share
priorities.
Assign by Computation group
This group provides five different methods for
assigning priorities to delegates, plus a button for
selecting delegates to be affected by these metho ds.
Delegates to Pr ioritize—Lets you use the S elect
dialog to specify delegates to be affected by
subsequent use of other cont rols within this g roup.
Select the delegates with the Select dialog, and
then click Select to exit the dialog. This selection
applies only to Proximity assignments (that is,
Proximity To An Object and Proximity To A Grid).
Proxi mity to a n Object—Lets you assig n pr iorities
based on delegates distance from a specific object.
To specify the object, click the None button, and
then select the object on which priorities are to b e
based. Lastly, click the Assign button to compute
and assign priorities. The delegate closest to the
object is assigned the Start Priority value, and each