8
Solve Rollout 1085
Inter face
Solve—Runs the crowd simulation continuously,
applying all specified behaviors to delegates to
which they are assigned. Solving a simulation
overwrites any previous solutions.
To abort a solution in progress and save all keys
generated up to that point, press the ESC key.
Alternatively, with complex simulations, you c an
save time by pressing SHIFT+ESC to abort a
solution without saving keys.
Step So lve—R uns the crowd simulation one frame
at a time, starting at the current frame as specified
by the time slider position. Press the spacebar to
advance one frame.
To abort a solution in progress and save all keys
generated up to that point, press the ESC key.
When you do so, the software disregards any
non-default settings for Save Every Nth Key.
Alternatively, with complex simulations, you can
save t ime by pressing SHIFT+ESC to abor t a
solution without saving keys.
Note: Step Solve always starts at the current frame;
it disregards the Simulation Start setting.
Simulation S tar t—Thefirstframeofthesimulation.
Default=0.
To make the solution repeatable, set this and keep
it the same.
Start S olve—The frame at which you begin solving.
Default=0.
Thisvaluemustbegreaterthanorequaltothatof
Simulation Start. If greater, the solve will begin in
themiddleofthesimulation.
Start Solve should equal Simulation Start the
first time you solve, so that when you set Start
Solvetostartinthemiddleofthesimulation,the
simulation up to that point will be correct.
Note: If you set Start Solve to a fra me number lower
than the first f rame of the active time segment,
character studio changes the first frame of the
time segment to the Start Time value.
End Solve—Specifies the last frame considered for
the solution. Default=100.
Note: If you set End Solve to a f rame number higher
thanthelastframeoftheactivetimesegment,
character studio changes the last frame of the
time seg ment to the End Solve value.