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1084 Chapter 14: Character Studio
Inter face
Time group
Peri od—Specifies how many frames should elapse
before a new direction is chosen. Default=10.
Devia tion—Specifies the maximum amount by
which Period should vary. Each time a period
ends, character studio takes a random number
between the negative and positive values of the
Deviation setting , multiplies it by the Period
setting , and adds the result to Period. Default=0.5.
Range=0.0 to 1.0.
Turning group
Angle—Specifies how far to turn when changing
direction. A small value means to change direction
by only a small amount, while as the value
appr oaches 1.0 the delegate will turn randomly in
anydirection.Default=0.5.Range=0.5to1.0.
Tu rn PeriodSpecifies how long over the current
perio d it takes to turn. A value of 0.0 means that
thedelegatewillrotateasquicklyaspossibleto
faceadirectionandthentravelinthatdirection,
while a value of 1.0 means the delegate will take
theentireperiodtorotateinthatdirection.
Default=0.5. Range=0.5 to 1.0.
Devia tion—Specifies the maximum amount by
which Angle should vary. Each time a period ends,
character studio takes a random number between
thenegativeandpositivevaluesoftheDeviation
setting, multiplies it by the Angle setting, and adds
the result to Angle. Default=0.5. Range=0.0 to 1.0.
Seed—Specifies a seed value for randomizing the
Wander beh av ior.
Co lor swatchShows the color used to draw the
Wander force vector dur i ng the s olut ion. Click the
box to choose a different color.
Display Force—When on, force exerted on the
delegates by the Wander behavior is drawn in
the viewpor ts as a vector during the simulation
solution.
Solve Rollout
Create panel > Helpers > Object Type rollout > Crowd
>Solverollout
Select a Crowd object. > Modify panel > Solve rollout
Once you’ve set up the crowd simulation, use this
rollout to set solution parameters and to solve the
simulation. You can solve continuously or a frame
at a time, starting at any frame.