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Contents xi
Using Physique with 3ds Max Bones ...................... 931
Using Physique with 3ds Max Objects .................... 933
Applying and Initializing Physique......................... 934
Previewing Motion............. ..................................... 935
Envelopes and Vertex Assignments .................... 936
Envelopes................................... .............................. 936
Adjusting Default Envelope Shape......... ................. 938
Fine-Tuning Envelopes............................................ 940
Customizing Vertex Assignments........................... 941
Envelope Display Options....................................... 941
Working with Deformable Envelopes..................... 942
Working with Rigid Envelopes............................ .... 942
Wor k i ng w it h B ot h De for mab le an d R i g i d
Envelopes .......................................................... .... 943
Adjusting Link Parameters...................................... 943
Par tial Blending and Weight Assignments.............. 944
Bulges .................................................................... 945
Bulges........... ........................................... ................. 945
Creating Bulges...................... .................................. 946
Setting Bulge Angles................................................ 947
Fine-Tuning Bulges ................................................. 947
Tendons ................................................................. 948
Tendons ....................... ............................................ 948
Creating Tendons ................................... ................. 948
Saving and Loading Physique Data......................... 949
Reinitializing Physique Settings.............................. 949
Working with an Initial Pose............... .................... 950
Improving Interactive Performance........................ 950
Scaling a Character.................................................. 951
Facial Animation................... .................................. 952
Physique and Modifiers ....................................... 955
Combining Physique with Other Modifiers ........... 955
Physique and Free Form Deformations (FFDs) ..... 956
Physique User Interface ....................................... 957
Physique User Interface........................................... 957
Physique Rollout...................................................... 958
Physique Level of Detail Rollout ............................. 960
Floating Bones Rollout............................................ 962
Physique Dialogs.................................................. 963
Physique Initi alization Dialog...... ........................... 963
Reinitialize Physique ................ .............................. 964
Bulge Editor ............................................................ 965
Physique Load Specification Dialog........................ 974
Physique Initialization Rollouts .......................... 974
Vertex-Link Assignment Rollout ........ .................... 974
Cross Sections Rollout .................................. .......... 976
Sub-Object Options Dialogs ................................ 976
Blending Envelope Display Options Dialog ........... 976
Exclude Envelopes Dialog ....................................... 977
Bulge Angle Display Properties Dialog................... 978
Tendon Display Options Dialog.............................. 979
Type-In Weights Dialog .......................................... 979
Physique Modifier Sub-Object Levels ................. 980
Physique Sub-Objects ............................. ................ 980
Envelope Sub-Object............................................... 981
Link Sub-Object .................................................... 986
Link Sub-Object .... .................................................. 986
Link Settings Rollout. .............................................. 987
Joint Intersections Rollout....................................... 991
Bulge Sub-Object....... .............................................. 992
Tendons Sub-Object............... ................................. 998
Vertex Sub-Object (Physique)................................1001
Cro wd Animation................................................ 1006
Using Crowd Animation ..................................... 1006
Working with Crowd Animation ......................... ..1006
Creating a Crowd System .......................................1007
Creating Crowd Helpers.........................................1008
Adjusting Delegate Parameters ..... .........................1011
Assigning Behaviors...............................................1011
Directing Delegates ................................................1014
Obstacle Avoidance ................... .............................1016
Changing Delegate Orientation and Speed............1019
Solving the Simulation ...........................................1019
Linking Objects to Delegates ............................ .....1020
Cognitive Controllers.................... .........................1021
Using Motion Synthesis ..................................... 1023
Using Motion Synthesis..........................................1023
Biped Crowds .........................................................1023
Non-Biped Crowds................................................. 1030
Cro wd Animation User Inter face ....................... 1034
Crowd Animation User Interface...........................1034
Delegate Helper Object ..................................... 1034
Geometry Parameters Rollout ...............................1035
Motion Parameters Rollout....................................1035
Cro wd Helper Object .......................................... 1038
Crowd Helper Object .......................... ...................1038
Setup Rollout...................................................... 1039
Setup Rollout.............................................. ............1039
Scatter Objects Dialog ............................................1040
Random Placement Difficulty Dialog....................1047
Object/Delegate Associations Dialog.. ...................1047
Edit Multiple Delegates Dialog...............................1048
Associate Bipeds With Delegates Dialog................1051
Behavior Assignments and Teams Dialog..............1052
Select Behavior Type Dialog ............... ................. ..1056
Select Delegates Dialog...........................................1057
Cognitive Controllers ......................................... 1057
Cognitive Controller Editor...................................1057