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1070 Chapter 14: Character Studio
B eginning of Path—
Thedelegatefirstmovestothe
start of the path before following it.
End of Path—Thedelegatefirstmovestotheendof
thepathbeforefollowingit.Withclosedcurves,
thisisthesamepointasthebeginningofthepath.
Nearest Point—Thedelegatefirstmovestothe
closest point on the path and then follows the path
from there.
Direction
Determinesthedirectionthedelegatetakes
initially when following the path. The default
choice is Forwards.
Forward sThe delegate moves along path vert ices
in ascending order.
Backwards—Thedelegatemovesalongpath
vertices in descending order.
Action at End of Path
Determines what the delegate does when it reaches
thepathend.ThedefaultchoiceisLoop.
Loop—Thedelegateloopsaroundthepath,evenif
it isn’t closed. If Beginning of Path or End of Path
is chosen, it returns to the path’s start or end point
each time it finishes traversing the path. If Nearest
Point is chosen, it returns to an arbit rary point
determine d by its position and the p ath shape.
ReverseThe delegate reverses direction at the
end of the path. Use this choice to simulate a
back-and-forth "patrol" b ehavior.
Co ntinueThedelegatecontinuesmovinginthe
same direction it faced at the end of the path until
thesimulationendsoritsacteduponbyanother
force or behavior.
Seed—Specifies a seed value for randomizing
Aw areness. Default=1.
Co lor SwatchShows the color used to draw the
Path Follow force vector during the solution. Click
the bo x to choose a different color. Default=blue.
Display Force—When on, force exerted on the
delegate(s) by t he Path Follow behavior is drawn
in the v iewports as a vector during the simulation
solution. Default=on.
Co lor SwatchShows the color used to draw the
target icon. Default=dark blue.
Display Tar get—Enables display of the target
icon, which appears during the solution when a
new interim goal is calculated for the delegate.
Default=on.
Target ScaleSpecifies the overall size of the target
icon. Default=5.0.
Repel Behavior
Create panel > Helpers > Object Type rollout > Crowd >
Setup rollout > New button > Repel Behavior
Select a Crowd object. > Modify panel > Setu p rollout >
New button > R epel Behavior
The Repel behavior lets you specify any object or
objects (sources) that will force delegates to move
away from them. This is basically the opposite
of the
Seek behav ior (page 2–1072)
.Ifyouwant
delegates to back away f rom an object, as opposed
to turning to face the direction they’re moving,
use Repel in conjunction with the
Orientation
behavior (page 2–1066)
.
Note: Repel is set by default to work only within a
specific radius around the source. If you want it
to work at any distance, turn off Radius group >
Use Radii.