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1068 Chapter 14: Character Studio
moving in. A value of 1 .0 indicates maximum
responsiveness, and wi ll point in the direction the
delegate is moving (within the limits) whi le a lower
value means that it is less responsive. Default=1.
Range=0 to 1.
Pitch group
Use these controls to affect how delegates turn on
the left-right axis.
RelativeWhen on, Pitch settings are applied
relativetothedelegatespitchatthetimethe
behavior takes effect. When off, settings are
absolute. Default=off.
Min Pitch—The minimum number of degrees
adelegatecaninclineordecline. Thisnumber
should be lower than the Max Pitch value.
Default=-180. Range=-180 to 180.
Max Pitch—The maximum number of deg rees
adelegatecaninclineordecline. Thisnumber
should be higher than the Min Pitch value.
Default=180. Range=-180 to 180.
Max Pitch Velocit y—Specifies how much the
delegates pitch can change per frame. This
controls angular acceleration and deceleration.
Default=180.
Pitch Response—Determines how quickly the pitch
follows the direction the object is moving in. A
value of 1.0 indicates maximum responsiveness,
sothatwillpointinthedirectionthedelegateis
moving (within the limits) w hile a lower value
meansthatitislessresponsive. Default=1.
Range=0 to 1.
Bankin g group
Use these controls to affect how delegates turn on
the in-out axis. Banking is primarily a result of
heading changes.
Max Bank—The maximum number of degrees the
delegate can bank. Default=30.0.
Max Bank Velocity—The maximum number of
degrees the delegate’s bank angle can change per
frame. This controls angular acceleration and
deceleration. Default=3.0.
Bank per TurnThe number of degrees the delegate
willbankasafunctionoftheturnangleatthe
current frame. For example, if Bank per Turn=1,
the delegate will bank one degree for every degree
it is turning at a given f rame. Default=1.0.
Pa th Fol l ow Beh avi or
Create panel > Helpers > Object Type rollout > Crowd >
Setup rollout > New button > Path Follow Behavior
Select a Crowd object. > Modify panel > Setu p rollout >
New button > Path Follow Behavior
The Path Follow behavior lets you direct delegates
to traverse a specified path during a crowd
simulation. Delegates can move forward or
backward along paths, and when they reach the
end, they can loop back to the start or reverse
direction, or even continue in the same general
direction.
If the delegate’s start position isn’t on the path
at the start of the simulation, it moves to the
path before following the path. During the
solution, character studio intermittently displays
an optional
target
icon to show the delegate’s
immediate goal; this changes as the simulation
proceeds.