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1066 Chapter 14: Character Studio
steer around the object by being guided to tr avel
perpendicular to the field’s vectors. When used
with the Avoid behavior, the delegate simply mov es
away in the direction of the vectors.
Tip: Someti mes when using Avoid with a vector
field, the behavior might se em to be "fighting"
with other behaviors (such as Seek) over delegate
movement, causing a halting and/or wavering
motion. In such cases, try reducing Brake Strength
and/or increasing Falloff.
StrengthHigher va lues result in more powerful
influence. Delegates will be directed to move
perpendicular to the field. Default=1.0. Range=0.0
to 1.0.
Fa lloff—Hig her values cause vector field influence
tofallofftozeromorerapidlywithdistance,thus
focusing its effect closer to the delegate’s hard
radius. Default=8.0.
Display During Solve group
Use these switches for debugging a crowd
simulation. D uring the solve, they display
information about the simulation using graphical
metaphors for different aspects of the Avoid
behavior.
Potential Collisions—Displays a green line from the
delegate to the location of a potential collision.
Default=off.
Repel Activity—Displays a w hite line between the
delegate and target when the repel force is in effect.
Default=off.
Look Ahead Radiu s—Displays a sphere that shows
the current distance used to check for potential
collisions.
Co lor Swat chShows the color used to draw the
Avoid force vector during the solution. Click the
box to choose a different color. Default=red.
Force—When on, force exerted on one or more
delegatesbytheAvoidbehaviorisdrawninthe
viewportsasacoloredlineduringthesimulation
solution. Default=on.
Or ient ati on Beha vi or
Create panel > Helpers > Object Type rollout > Crowd >
Setup rollout > New button > Orientation Behavior
Select a Crowd object. > Modify panel > Setu p rollout >
Newbutton>OrientationBehavior
The Orientation behavior lets y ou control whether
and how delegates rotate, independent of their
direction of motion. Normally, a delegate always
faces in the direction it’s moving. You can use
the Orientation behavior to specify limits to the
delegate ’s rotational activity without affecting its
path, which is generated by other behaviors. Use
these settings, for example, to keep delegates facing
in one direction while moving in another.
Note: These settings do not affect the path a
delegate takes, which is produced by other
behaviorssuchasSeekandAvoid.Theyinfluence
only the direction it faces as it traverses the path.