8
State Dialog 1059
To change a state diagram’s name, click the name
in the box and use the keyboard to edit t he text.
New—Adds a new cognitive controller. By default,
cognitivecontrollersarenamed“Cognitive
Cont roller” followed by a number, but you can
change this to anything you like.
Delete—Deletes the cur rent cognitive controller.
This is an undoable operation.
State Dialog
Create panel > Helpers > Object Type rollout > Crowd >
Setup rollout > Cognitive Controllers > right-click a state
icon.
Select a Crowd object. > Mod ify panel > Setup rollout >
Cognitive Controllers > right-click a state icon.
The State di alog lets you add behaviors to, and
remove them from, a cognitive controller state in
a crowd simulation, and specify weights for each
behavior.
Inter face
State name—Displaysthenameofthestate.
To change the name, click this text and edit from
the keyboard.
List—Displays the names of all behaviors
associated with the state.
To re m ove a b e h a v i o r or ch a n g e it s we i g ht , cl i c k t h e
behavior’s name, and then make the appropriate
changesusingthecontrolsbelowthelist.
Note: The order of behaviors in this list is
immaterial; all behaviors execute simultaneously.
Add—Opens the Select Behavior dialog, which
displays the names of all
behav iors (page
2–1062)
inthecurrentCrowdobjectthatarenot
associated with the current state. Select a behavior
(use SHIFT and/or CTRL to choose multiple
behaviors), and then click OK.
Remove—Eliminates the highlighted behavior
from the state.
Weight—Specifies the selec ted behavior’s relative
influence in the state. Default=1.0.
The higher the weight in relation to other
behaviors’weights,themoreevidenttheresultsof
the behavior in the state. In most cases, you should
keep Weight within a range of 0.0 to 1.0. Higher
settings are available but shouldn’t be used unless
absolutely necessary.
OK —Closes the dialog and implements changes.
Can cel—Closes the dialog and ignores changes.