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1056 Chapter 14: Character Studio
Note:
You can toggle the display of this group
b ox w i t h t h e No Te a m s / Te a m s b ut ton b e l o w t he
Behav ior Assignments group.
Drop-down list—Displays the name of the current
team.
To view a different team, choose it from the list. To
change a team name, click in the box and then use
the keyboard to e dit the text.
List box—Displays delegates in the current team.
New Team—Adds a team to the list, and opens the
Select Delegates dialog (page 2–1057)
to let you
specify new team members.
The defau lt team name is "Team," followed by a
number, starting with "0" and counting up.
Delete Team—Deletes the current team.
Team members are not deleted from the scene.
Add Member s—Lets you add members to the
current team. Use the
Select Delegates dialog
(page 2–1057)
to specif y new team members.
Remove Member s—Removes selected members
from the team.
Removedmembersarenotdeletedfromthescene.
Create/Change Selection S et—Adds the current
team to the list of selection sets, accessible from
the Named Selection Sets list on the Main toolbar.
If the current team already is a selection set, and
you subsequently changed the team’s makeup,
clickthisbuttontoupdatethemembersinthe
Named Selection Sets list.
Enabl e Fla shing—When on, and you click a list
item in the dialog or create/modify a team, the
relevant objects highlig ht briefly in the view ports
to indicate which are affected. Default=on.
See the
introductory note
for details.
OK —Click this button to accept all changes and
close the dialog.
No Teams/Teams—Toggles display of the Teams
group box.
By default, the Teams group is displayed; click the
NoTeamsbuttontoturnitoff.Whenit’soff,click
the Teams button to turn it on. The state of the
toggle persists only during the c urrent session.
S elect Behav ior Type Dial og
Create panel > Helpers > Object Type rollout > Crowd >
Setup rollout > Behavior Assignments > New Behavior
Select a Crowd object. > Modify panel > Setu p rollout >
Behavior Assignments > New Behavior
Use this dialog to select the type of behavior to be
added to a Crowd object. The choices are:
Avoid Behavior (page 2–1063)
Orientation B ehavior (page 2–1066)
Path Follow Behavior (page 2–1068)
Repel Behavior (page 2–1070)
Scripted Behavior (page 2–1072)
Seek Behavior (page 2–1072)
Space Warp Behavior (page 2–1073)
Speed Vary Behavior (page 2–1074)
Surface Ar rive B ehavior (page 2–1075)
Surface Follow Behavior (page 2–1078)
Wall Repel B ehavior (page 2–1079)
Wa ll Seek Behav ior (page 2–1081)
Wander Behavior (page 2–1083)