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1048 Chapter 14: Character Studio
click the Select button to add the objects to the
Objects list.
Remove—Deletes the highlighted object or objects
from the list.
Shift Up/Shift Down—Use the arrow buttons
between the two lists to move highlig hted items
higher or lower in the list.
When you click Align Objects With Delegate s,
Link Objects To Delegates, or Assign Delegate
Cont rollers To Objects, the software creates
associations between pairs of items at matching
positions in the lists.
Delegates—Lists delegates available for linking,
specified using the Add function (see following
item). You can select any number of delegates from
this list for subsequent removal.
Add—Clickthistoopenthestandard3dsMax
Select dialog, which lists all delegates in the scene.
Make your selection, and then click the Select
button to add the delegates to the Delegates list.
Remove—Deletes the highlighted delegate or
delegates from the list.
Association via Linking group
Align Objects with Delegates—Aligns each object
with its corresponding delegate by moving and
rotating the object on its local axes. E ach delegate’s
local Y axis points in the forward direction, s o
alignedobjectswillberotatedsotheirYaxespoint
in the forward direction as well. This option works
much like the 3ds Max Align feature.
Align S ca le—When on, click ing Align Objects with
Delegates sets each object’s absolute scaling factor
to that of its corresponding delegates. This is useful
if, for example, you’ve randomized delegates’ sizes
w ith the Scatter Objects
Scale panel (page 2–1045)
,
and want the associated objects to match.
Link Objects to Del egates—Creates a hierarchy
foreachobject-delegatepair,withthedelegateas
parent.
Association via Animation Replacement group
Assign Delega te Controllers to Objects—Copies
each delegate’s controllers to the paired objects as
an instance.
ThisisthesameasusingTrackView>Copy
Cont roller from the delegate, and then p asting the
controller as an instance to the object. Does not
link objects hierarchically with delegates.
Once you’ve set up the delegate animation the way
you want it, if you then w ant to apply the animation
to an object or objects
en masse
,usethisfunction.
You can then delete the delegates if you like.
OK —Implements any changes and closes the
dialog.
Can cel—Eliminates any changes and closes the
dialog.
Note: Clicking OK has no intrinsic effect; in order
to implement any of the dialog functions, you must
firstclickatleastoneoftheAlign/Link/Assign
buttons.
Edit Multiple Delegates Dialog
Create panel > Helpers > Object Type rollout > Crowd >
Setup rollout > Multiple Delegate Editing
Select a Crowd object. > Modify panel > Setu p rollout >
Multiple Delegate Editing
The Edit Multiple Delegates dialog lets you
define groups of delegates and set parameters for
them. You can create and store up to 10 different
configurations or settings combinations; each
consists of one or more delegates and settings
for the delegates. The parameters are mostly