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1044 Chapter 14: Character Studio
Forward —
+/-/X /Y/Z: Specifies which axis of the
objects points forward, f or use with the Look At
Target option. When the + button is active, the
default condition, the positive chosen axis is used.
Clickthe+buttontousethenegativeaxis.
Up—+/-/X/Y/Z: Specifie s which axis of the objects
pointsupward;thisaxisisalignedwiththeworld
Z-axis. When the + button is active, the default
condition, the positive chosen axis is used. Click
the + button to use the negative axis.
Note: YoucannotspecifythesameaxisasLocal
Forward and Local Up simultaneously . If you
choose an axis for one that’s already chosen for the
other, the software switches the other to a different
axis.
Look From group
Sel f/Selected Object—Determines the direction
from which the objects look. By default, each
object looks from its ow n position (Self), so that
whenseveralobjectsarelookingatasingletarget,
each is oriented differently. To or ient each object
so that it’s parallel to an imaginar y line between
two objects (the "from" object and the "to" object),
choose Selected Object and specify the object with
the (None) button.
None (l abel)—When choosing Selected Object as
the Look From object, use this button to sp ecify
the "from" direction. Click the button, and then
select an object from which the objects are to look.
Look At Target group
Cur rent Ori entati on/Sel ected Object—Determines
the direction toward which the scatter objects
look. By default, each object retains its current
orientation. To orient each scatter object so that
it’s parallel to an imaginary line b etween two
objects (the "look from" object and the "look at
target" object), choose Selected Object and specify
the object with the (None) button.
None (la bel)—Use this button to specif y the "to"
direction. Click the button, and then select an
object toward which the scatter objects are to look.
Sideways Deviation—Sets a maximum dev iation
angle in degrees for the objects’ sideways
orientation. If the scatter objects should lo ok in an
object’s general direction but may look at a spot to
either side of the target, use Sideways Deviation
tosetthemaximumamountbywhichtheycan
deviate from the calculated angle. The actual
deviation amount for each object is calculated at
random, based on the Deviation settings and the
Rand Seed setting. Range=0.0 to 180.0.
Up/D own D evia tion—Sets a maximum dev iation
angle in degrees for the objects’ up/down
orientation.
If scatter objects should look in an object’s general
direction but may look at a spot above or below
the target, use Up/Down Deviation to set the
maximum amount by w hich they can deviate from
the calculated angle. The actual deviation a mount
for each scatter object is calculated at random,
based on the Deviation settings and the Rand Seed
setting. Range=0.0 to 180.0.
R and S eed—Specifies a seed value for randomizing
the scatter objects’ orientations, based on the
Deviation settings.
If you use the same value for clones of a delegate
and then a master object, e ach pair ends up with
the same orientation. If a scene has more than one
crowd, each should use a different seed to avoid
having identical configurations.
Genera te Orientati ons—Click this button to
produce a set of orientations for all scatter objects;
that is, cloned objects or objects selected with the
Select Objects to Transform
button.
Inc(rement) S eed—When on, and you click the
Generate Orientations button, Scatter adds 1 to the
Rand Seed value, and reorients the scatter objects
using the new random seed. Defau lt=on.