8
Scatter Objects Dialog 1043
Radius—
Specifies the maximum distance from the
center w ithin which objects are to be positioned.
In XY Plane—Specifie s t hat objects are to be
distributedontheworldXYplaneonly,resulting
inadisc-likearray.
Spacing group
Include children’ s bounding boxes in spacing
calculations—
When on, all of a hierarchical
scatter object’s sub-objects are considered when
determining spacing. When off, only the selected
object is considered.
Spacing—Specifies the minimum distance between
scatter objects. The Spacing setting is multiplied
by the size of the object’s bounding sphere to
determine how close objects can get. If Spacing is
left at 1.0, the defau lt, objects norm a l ly cannot be
positioned within each others’ bounding spheres.
IfSpacingissetto2.0,objectsareseparatedbya
distance equal to or greater than the size of the
bounding sphere.
R and S eed—Specifies a seed value for randomizing
scatter objects’ locations. If, for example, you use
thesamevalueforclonesofadelegateandthena
master object, each pair ends up in the same place.
If a scene has more than one crowd, each should
use a different seed to avoid h aving ident ical
configurations.
Generate Locations—Click this button to produce a
set of locations for a ll scatter objects; that is, cloned
objects or objects selected with the
Select Objects
to Transform
button.
Inc(rement) Seed—When on, and you click the
Generate Locations button, Scatter adds 1 to the
Rand Seed value, and redistributes the objects
using the new random seed. Default=on.
Rotation panel
Contains options for orienting scatter objects. You
can specify alternative forward and up axes, plus a
target object toward which the objects will point.
In addition, you can specify a source object; when
using both source and target objects, the objects
are rotated so they’re parallel to the line between
the two.
Local Axes group
Use these settings to designate alternative for w ard
and up axes. The default sett ings match the
delegate axes.