8
Scatter Objects Dialog 1041
specify various orientation and scaling options for
scatter objects.
Inter face
Clone panel
Contains the basic options for cloning an object.
Object to Clone (None)—Click this button, and then
select an object in the scene to be cloned.
How M any—Specifies the number of clones to be
generated.
Copy/Instance/R eference—Lets you specify how
the object is cloned. It can be cloned as a copy,
an
instance (page 3–1052)
,ora
reference (page
3–1096)
.
Clo n e Hi e rarchy—When on, all objects linked to
the selected object are cloned as well, with the
hierarchical structure retained intact for each
clone.
Clone Controller s—When on, any controllers (that
is, animation) associated with the selected object
are cloned as well.
Generate Clones—Click this button to create the
specifie d number of clones of the object whose
name appears on the Object To Clone button.
Cloned objects are all created in the same location;
to distribute them, you must set distribution
options on the Position panel, and then click the
Generate Locations button.
After you generate clones, the original object
and its newly created clones are s catter objects;
that is, they’re selected in the list in the All Ops
panel (Select Objects To Transform), and are thus
subject to subsequent operations on the Position,
Rotation, and Scale panels. You can change this
selection via the All Ops panel >
Select Objects to
Transfor m
function or by generating clones again.