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1040 Chapter 14: Character Studio
Behaviors group
Use these controls for adding, removing, and
renaming behaviors.
New—Launches the
Select B ehav ior Type dialog
(page 2–1056)
. Choose a behavior and then click
OK to add the behavior to t he scene. Then use the
Behav ior Assignments and Teams dialog (page
2–1052)
to assign the behavior to a delegate or
delegates in the scene.
The first time you add a behavior to the scene using
this command panel, a new rollout appears for this
behavior below the Setup rollout. This rollout lets
you change settings for the behavior. To display the
rollout for a different behavior in the scene, choose
it from the drop-down list in the Behaviors group.
Following is a list of available behaviors:
Avoid Behavior (page 2–1063)
Orientation Behav ior (page 2–1066)
Path Follow Behavior (page 2–1068)
Repel Behav ior (page 2–1070)
Scripted B ehavior (page 2–1072)
Seek Behavior (page 2–1072)
Space Warp Behavior (page 2–1073)
Speed Vary Behavior (page 2–1074)
Surface Ar rive B ehavior (page 2–1075)
Surface Follow Behavior (page 2–1078)
Wall Repel B ehavior (page 2–1079)
Wa ll Seek Behavior (page 2–1081)
Wander Behavior (page 2–1083)
Delete—Deletes the current behavior.
If the behavior is currently in use, that is, it’s
assigned to a delegate or team, either direc tly
in the
BehaviorAssignmentsandTeamsdialog
(page 2–1052)
or indirectly through a cognitive
controller, a small dialog ap pears asking you to
confirm the deletion. If you delete a directly
assigned behavior, its assignment is removed
from the scene. If y ou delete a behavior used in a
cognitive controller, it is removed from the state to
which it was assigned.
Behaviors ListLists a ll behaviors in the current
scene (added with New). Select a behavior from
the list to have its rollout appear below t he Setup
rollout.
Note that behaviors that appear i n this list aren t
necessarily assigned to any delegates act ive in the
crowd simulation. Likew ise, a behavior whose
rollout appears below the Setup rollout isn’t
necessarily active or assigned. To assig n delegates
and/or activate behaviors, use the
Behavior
Assignments and Teams dialog (p age 2–1052)
.
You can rename a behavior by first select ing it from
the list, and then clicking its name and entering
a new one from the k eyboard. I ts a good idea to
give descr iptive names to behaviors; for example,
Avoid Red Team
.
Note: If you add the first behavior in the scene
from the
BehaviorAssignmentsandTeamsdialog
(page 2–1052)
,thetextboxremainsemptyand
no rollout for the behavior appears. To edit the
behav ior, choose it from the list.
Scatter Objects Dia log
Create panel > Helpers > Object Type rollout > Crowd >
Setup rollout > Scatter Objects
Select a Crowd object. > Modify panel > Setu p rollout >
Scatter Objects
The Scatter Objects dialog of the Crowd helper
object includes faci lities for creating crowds by
cloning objects, such as delegates. It also lets you
distribute the clones and other objects within a
radial area, along a shape, across a g rid object or
surface, or within a box or sphere. You can also