8

Setup Rollout 1039
character studio. In most cases, you won’t need
more than one Crowd object per scene.
The Crowd object provides the following rollouts:
Setup Rollout (page 2–1039)
Solve Rollout (page 2–1084)
Priorit y Rollout (page 2–1087)
Smoothing Rollout (page 2–1090)
Collisions Rollout (page 2–1092)
Geometry Rollout (page 2–1092)
Global Clip Controllers Rollout (page 2–1093)
Cr owd Beh a v iors
The Crowd object also lets you add behaviors to
thescene,choosethecurrentbehaviorfromalist,
and provides a rollout for modifying that behavior.
Behaviors provided with character studio include:
Avoid Behavior (page 2–1063)
Orientation Behav ior (page 2–1066)
Path Follow Behavior (page 2–1068)
Repel Behav ior (page 2–1070)
Scripted B ehavior (page 2–1072)
Seek Behavior (page 2–1072)
Space Warp Behavior (page 2–1073)
Speed Vary Behavior (page 2–1074)
Surface Ar rive B ehavior (page 2–1075)
Surface Follow Behavior (page 2–1078)
Wall Repel B ehavior (page 2–1079)
Wa ll Seek Behavior (page 2–1081)
Wander Behavior (page 2–1083)
See also
Creating Crowd Helpers (page 2–1008)
Setup Rollout
Create panel > Helpers > Object Type rollout > Crowd
>Setuprollout
Select a Crowd object. > Modify panel > Setup rollout
The S etup rollout of the Crowd helper object
contains controls for setting up crowd functions.
Interfa ce
A number of functions are available from a row of
buttons at the top of the Setup rollout:
Scatter—Opens the
Scatter Objects Dialog
(page 2–1040)
.
Objects/Delegate Associations—Opens
the
Object/Delegate Associations dialog (page
2–1047)
.
Biped/Delegate Associations—Opens the
Associate Bipeds With Delegates dialog (page
2–1051)
.
Multiple Delegate Editing—Opens the
Edit
Multiple Delegates dialog (page 2–1048)
.
B ehavior Assi gnments—Displays the
Behavior
Assignments and Teams dialog (p age 2–1052)
.
Cognitive Controllers—Displays the
Cognitive
Cont roller editor (page 2–1057)
.