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1038 Chapter 14: Character Studio
Biped group
Theseparametersrelatetotheuseofbipeds
associated with delegates. In order to have a
biped exhibit character animation as it follows
the delegate’s course, you must use motion flow
methods. For a procedure, see
To u s e b i p e d s i n a
crowd simulation (page 2–1027)
.
For tutorials on these controls, see
character studio
Tutorials
. You ’ll find two lessons in Working with
CrowdAnimation:AdvancedCrowd/Bipedsand
Creating a Crowd of Swimming Bipeds .
Use B iped—Associates the delegate with a biped
(specified with the None button), and causes the
delegates speed to be determined b y that of the
biped’s existing motion. I ts behavior (for example,
seeking another object) remains defined by a
crowd objec t.
Note: This button is not available until a biped is
designated via the None button.
None (l ab el)—Click this button and then select a
biped to be associated with the delegates motion.
You can select a biped by clicking it in a viewport,
byclickingitscenterofmassobject(e.g.,bip01),or
with the Select Object dialog, opened by clicking
the toolbar button Selec t By Name (you cannot use
theSelectionFloater).Thereafter,thenameofthe
biped object appears on the button.
Tip: When using the viewport, the mouse cu rs or
changes to a crosshairs when positioned over a
biped’s center of m ass.
Start FrameSpecifies the frame at which the
biped’s first clip will begin to play.
If, when several bipeds share the same starting clip,
you vary this setting per biped, they won’t walk in
lockstep formation. This is most useful when you
take advantage of the ability of the
Edit Multiple
Delegates dialog (page 2–1048)
to randomize the
start frame for each delegate.
Prior it y—Sets the delegate priority, which
determines the order of solution in biped/delegate
simulations.
For details, see
Priority Rollout (page 2–1087)
.
First clip choice method—Determines which
motion clip in the shared motion flow graph
Crowd initially uses to animate the biped linked
with the delegate.
First clip of current script—Uses the first clip in
the biped’s motion flow script, if a scr ipt exists.
If this option is chosen, but there is no scr ipt,
an error message is generated.
Ra ndom star t clip—Uses the random start clip or
clips specified in the shared motion flow graph,
if random star t clips have been designated.
If this option is chosen, but no random start
clips have been desig nated, an error message
is generated.
Cr owd Hel per Obj ect
Create panel > Helpers > Object Type rollout > Crowd
The Crowd helper object ac ts as the command
center for controlling crowd simulations in