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Geometry Parameters Rollout 1035
Geomet r y Pa r ameter s R oll out
Create panel > Helpers > Object Type rollout > Delegate
> Geometry Parameters rollout
Select a Delegate object. > Modify panel > Geometr y
Parameters rollout
Use these parameters to modify the delegate
object’s size.
Inter face
Width, Depth, Height—Sets the width, depth, and
height of the D elegate object. These fields also act
as readouts when y ou create the delegate.
Note: TheDelegateisahelperobject,andthus
cannot be rendered. Thus the size of the Delegate
object is primarily for use in scene setup, and for
determining bounding box extents.
Motion Parameters Rollout
Create panel > Helpers > Object Type rollout > Delegate
> Motion Parameters rollout
Select a Delegate object. > Modify panel > Motion
Parameters rollout
The Motion Parameters rollout lets you specif y a
Delegate object’s characteristics, including speed,
acceleration, and other factors. It also lets you
associate the delegate w ith a biped.
Impor tant: When using delegates with bipeds, only
the settings in the Biped group have any effect in the
simulation, because Biped gets all its speed and turning
information from motion flow clips and behaviors.
Note:
You can set any or all motion parameters
simultaneously for a number of delegates with the
Edit Multiple Delegates dia log (page 2–1048)
.
Interfa ce
Velocity Color—When Show Velocity is on, uses the
specified color to draw a vector in the delegate ’s
center during the simulation solution. The vector
length indicates the delegate’s relative speed.
Default=black.
Active—The delegate object is subject to control by
aCrowdobject.Default=on.
Show Forces—The forces being applied to a
delegate by any applicable behaviors are drawn as
vectorswhoselengthindicatestheextentofthe
forces and whose orientation shows the direction
in which the behavior is influencing the delegate to
move. D efault=on.
For example, if the delegate is affected by a
Space
Warp b ehavior (page 2–1073)
and a
Wander
behavior (page 2–1083)
,thevectors(usingdefault
colors) are yellow and blue-g reen, respec tively.
These vectors are visible only d uring solution of
the crowd simulation.
Show Velocity—Uses the Velocity Color (see above)
to draw a vector whose length depicts the delegate’s
relative speed. This vector is visible only during
the solution of the crowd simulation. Default=off.
Show Cog Contr ol S ta te s—Duringasolution,atext
label appears next to the delegate showing the
name of the
cognitive controller (page 2–1021)
state or transition that currently directs its
behav ior, if any. Default=on.
Co nstrain to X Y PlaneThedelegateremains
at its initial height (position on the world Z