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1034 Chapter 14: Character Studio
Cro wd An imatio n U ser
Inter face
Crowd animation lets you simulate the behavior
of crowds of people, animals, or other beings
parametrically, using several different types of
objects. The topics that follow describe the user
interf ace for setting up a crowd simulation.
•The
Crowd helper object (page 2–1038)
includes facilities for replicating and grouping
objects and
assigning behaviors (page 2–1052)
to objects and groups. The Crowd object
works directly on
delegate helper objects
,and
indirectly on bipeds and other objects via
delegates.
Cognitive controllers (page 2–1057)
can change
delegate behavior based on circumstances in
the simulation.
Motion synthesis
uses animation from the
linked object based on delegate orientation,
speed and other factors.
Delega te Helper Object
Create panel > Helpers > Object Type rollout > Delegate
The Delegate is a special helper object used in
crowdanimation.Itservesasanagentformotion
created by a
Crowd object (page 2–1038)
and its
behaviors. The Crowd object controls a delegate
or delegates, whose motion can then be imparted
to a biped or other object. Delegates cannot be
rendered.
Thedelegateobjectisshapedlikeapyramid.By
default, the point of the pyramid indicates the
forward direction, the delegate’s local Y axis.
Thedelegateobjectusesthefollowingrollouts:
Geometry Parameters Rollout (page 2–1035)
Motion Parameters Rollout (page 2–1035)
Also, you can set parameters for multiple delegates
simultaneously, optionally with random variation,
using the Crowd object’s
Edit Multiple Delegates
dialog (page 2–1048)
.
See also
Creating Crowd Helpers (page 2–1008)
Crowd Helper Object (page 2–1038)