8

Vertex Sub-Object (Physique) 1003
2.
Make sure all three Vertex Type
buttons are on, and then select the vertices you
want to reassign.
3. In the Vertex Operations group, click to turn
on Assign To Link.
4. IntheVertexTypegroup,choose
onlythetypeofvertexassignmentyouwantto
use: deformable (red) or r igid (green.)
5. Choose No Blending from the Blending
Between Links drop-down list.
This setting will disregard the effects of
blending envelopes and vertex weights, and let
you assig n the selection to any link manually.
6. In a vie wport, click t he link you want to
influence the ver tex.
Note: When you assign deformable ver tices,
some vertices mig ht turn blue; they are assig ned
to the root instead of the link you clicked. To
assigntheseverticesascorrectlydeformable
vertices, simply use CTRL+click w ith the
neighboring parent or child link. If the blue
vertices now turn red, they are deformable.
7. In the Vertex Operations group, click
Lock Assignments to preser ve the manual
assignment.
To make vertices rigid:
1.
Go to the Vertex sub-object level.
2. Turn on Select, and in a viewport, select
the vertices you want to make rigid.
3. In the Vertex Operations group, click to turn
on Assign To Link.
4. Turn on Rigid Ver tices (green) in the
Ve r t e x Ty p e g roup, a n d t u r n o f f D e f o r m a b l e
and Root Ver tices.
5. Choose No Blending from the Blending
Between Links drop-down list.
This setting will dis regard the effects of
blending envelopes and vertex weights, and let
you assign the selection to any link manually.
6. In a viewport, click the link these vertices are
to be assigned to.
7. In the Vertex Operations group, click Lock
Assignments.
Small squares around the selected vertices
indicate that the vertices are locked.
Interfa ce
Controls for vertices in a mesh controlled by
Physique are on the Vertex-Link Assignment
rollout.
Note: This is
not
thesameastherolloutusedbythe
Physique Initialization dialog.