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Vertex Sub-Object (Physique) 1001
Upper B ound—
Sets the upper boundary overlap.
Upper B oundary values greater than 1.0 affect the
child link. Default=1.0.
Wa rn in g : Tendons that span several links can conflict
with joint intersection parameters. In these cases, go
to the
Link sub-object level (page 2–986)
,andturnoff
Active to deactivate the joint intersection parameters for
the joints that the tendon spans. (These controls are in
the
Joint Intersections rollout (page 2–991)
.)
Pull Bias, Pinch Bias, Stretch Bias
Set the
upper boundary falloff effect for these tendon
parameters. Values of 0.0 have no effect. Increasing
the va lue shifts the Pull, Pinch, or Stretch effect
toward the child. Default=0.5.
Lower Boundary Conditions group
Connect to Pa rent L ink When on, allows tendons
to affect the parent link. This lets you connect
tendons across several links. Otherwise, there is
a boundary between the links where no tendon
effect occurs. Default=off.
Lower B ou nd Sets the lower boundary overlap.
LowerBoundaryvalueslessthan0.0affectthe
parent link. Default=0.0.
Wa rn in g : Tendons that span several links can conflict
with joint intersection parameters. In these cases, go
to the
Link sub-object level (page 2–986)
,andturnoff
Active to deactivate the joint intersection parameters for
the joints that the tendon spans. (These controls are in
the
Joint Intersections rollout (page 2–991)
.)
Pull Bias, Pinch Bias, Stretch Bias
Set the
lower boundary falloff effect for these tendon
parameters.Valuesof0.0havenoeffect.Increasing
the value shifts the Pull, Pinch, or Stretch effect
toward the parent. Default=0.5.
Display group
Interactive R edraw—Turn on to d eform the mesh
in real time while you edit cross sections in the
viewports. Turn off to update the mesh only when
you release the mouse. Default=on.
Tip: Turn off Interactive Redraw when working on
a slow system, or with a dense mesh that takes a
long time to compute.
Initial S k eleta l Pose—When on, puts the mesh into
its original pose; that is, the pose it was in when
Physique was first applied. Default=off.
Display Options—Click to display the
Ten don
Display Options dialog (page 2–979)
,whichlets
you customize the viewport display of tendons.
Vertex Sub -Object (P hys iqu e)
Select an object that has the Physique modifier applied
to it. > Modify panel > Vertex sub-object level
Most often, you will want to use envelopes to
correct the way skin behaves as the biped moves.
However, you c an override envelopes by manually
assigning vertex properties. For example, you can
removetheinfluenceofinappropriatelinksfrom
selected ver tices. You can also change the weight
distribution between links for a single vertex by
using type-in weights.