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Bulge Sub-Object 997
Delete B ulge AngleRemoves the current
bulge angle from the selected link.
You c annot delete the default bulge angle.
Influence—The r ange of ang les through which
the bulge influences the sk in. Range =0 to 180.
Default=90 degrees.
Forexample,ifyouvesetabulgeangleforthe
joint at 90 degrees, an Influence value of 40 means
that the bulge effect begins to appear when the
rotating joint reaches 50 degrees (90 minus 40) or
130 degrees (90 plus 40).
Power—Controlshowsmoothlyorabruptlythe
bulge takes effect. A t 0.0, the bulge takes effect
immediately , without interpolated easing. As
values increase, the bulge eases in gradually. A
value of 10.0 will bulge the mesh abruptly when the
set angle is reached. Range=0 to 10.0. Default=2.5.
Weig h tIncreases the effect of the c urrent bulge
angle relative to the effect of any other bulges.
Range=0.0 to 100.0. Default=1.0.
Cross Section Parameters group
SectionsSets the number of cross sec tions for t he
selected link .
Divisions—Sets the numb er of control points
around the cross section. By default, control points
are evenly distributed around the circumference of
the cross section.
Resolution—Sets the number of radial divisions
around the cross section. Control points snap to
the nearest resolution line.
Note: The buttons that follow, Insert, Delete, Copy,
Paste, and Mirror, work according to which level is
active in the Selection Level group.
Insert—Creates a new cross section or cont rol
point.
Delete—Deletestheactivecrosssectionorcontrol
point.
Co pyCopies the act ive link (with its bulge angles)
or cross section.
Pas t e—Pastesalink(withitsbulgeangles)orcross
section.
To copy and paste all the bulge angles f rom one
link,chooseEntireLinkfromtheCurrentBulge
Angle drop-down list, and then click Copy. Select
the opposite link and click Paste. Click Mirror to
mirror the pasted lin k p arameters.
Mirror—Mir rors bulge angles and cross sections
on bulge angles. If necessary, you can t hen use
Select And Rotate to orient the bulge angles and
cross sections.
Display group
Interactive R edraw—Turn on to d eform the mesh
in real time while you edit cross sections in the
viewports. Turn off to update the mesh only when
you release the mouse. Default=on.
Tip: Turn off Interactive Redraw when working on
a slow system, or with a dense mesh that takes a
long time to compute.