User`s manual

Cultists
High Seat of the Queen: Constructed around a single city that is their religious center, this
faction creates no new cities and therefore cannot produce Settlers. However their city center
can be built up to a higher level than any other faction, becoming an impressive and powerful
metropolis from which all of Auriga could be ruled.
The Power of Belief: Charismatic preaching, emotional manipulation, and propaganda are all
used to great effect by the Cultists. Converted villages are shown as models, and as the number
of villages grow so does the Influence of the Cult.
Weapons of the Enemy: When the cult successfully captures an enemy city, it is razed directly
(or: auto-queue "razing"). Booster gain depending on the destroyed city (+1 Industry booster
per pop / +1 Science booster per pop)
Persuasiveness: Silver-tongued, clever, and possessed of powerful persuasive charms, this
faction has a naturally high level of Influence.
Walls of Faith: With the zeal of fanatics, all soldiers and civilians are prepared to throw their
lives down defending their city.
Destructive Analysis: Forever disgusted by the random waste and ruin of the Endless's civil
war, the Cultists are careful to study and learn from the enemy cities that they deconstruct.
We Are Legion: As the number of converted troops increases, the Cultists learn much on how
to integrate, train, and fanaticize other peoples. This experience serves them well.
Conversion: Knowledge of the rites of the Cultists - and a fanatic belief in the Queen's purpose -
permits the conversion of Pacified villages. (Add to the empire FIDSI, the villages tiles and
the 6 tiles surrounding them)