User`s manual

Roving Clans
Roving Clans begin the game with the Marketplace technologies unlocked.
Peace and Prosperity: Once a peace treaty has been signed, Roving Clans can enjoy
immediate Commercial and Research agreements with their newfound partners.
Mercenary Comforts: By furnishing their sellswords with opulent digs, mouth-watering
delicacies, and extra coin, Roving Clan mercenaries are that little bit extra motivated to perform.
Make Trade Not War: The Roving Clans believe that warfare is only for desperate fools; they do
not view it as a viable option.
Insider Trading: In exchange for small "donations", traders in the Roving Clans' marketplaces
will give up information on who's buying and selling.
Cuts Both Ways: Whether another empire buys or sells, the Roving Clans traders will always
take a slice of the transaction.
Keys to the Market: Another empire getting too big for their boots? Perhaps we should ban
them from the market and see how they fare then!
Nomadic Cities: By gaining full control of the giant scarabs upon whose backs many tents of
the great caravan cities rest, the Roving Clans can move their settlements at will.