User`s manual
Editing Unit Designs
Click the “New” button (new design) or “Edit” button (update an existing design) to open the Unit
Design Panel. If you chose to create a new design, you will first be requested to select a base Unit
Model.
The Unit Design panel allows you to outfit a Unit Design with equipment of your choice.
1. The Unit information displays general information on the unit. If you selected the creation
of a new unit design, you will have to enter a valid name for it (one which does not already
exist)
2. You see a reminder of your critical resources, as most advanced equipment requires Dust
or Strategic Resources
3. The Armory displays the unlocked equipment that your empire can craft. You have an
unlimited supply of this equipment, provided you have the Resources required and the
industrial capacity to build units based on it
a. You can filter equipment by type (weapon, armor, accessory) or see all types.
b. Equipment comes in the form of tiers. Once a higher tier version is discovered,
outdated equipment is hidden. You can however press the “Show Obsolete” toggle
to display outdated/obsolete equipment
c. If you do not own the required resource for a piece of equipment, it is hidden unless
you press the “Missing Resource” toggle
4. The equipment of your character is represented in the form of slots of different types.
Weapon slots can only receive weapons, etc. To equip an item, simply drag the item from
the Armory to the desired slot. You can also double click in the Armory to quick equip an
item. Double clicking an equipped slot in the equipment panel will remove it; in some
cases it will be replaced by default equipment so that your unit does not fight only with
bare hands or harsh language…
5. Your unit model and class will determine which weapons can be equipped on it. For
instance, ranged unit models can only be outfitted with bows and crossbows
6. Statistics give you detail on your unit efficiency, starting with these attributes:
a. Life determines the amount of damage this unit can sustain (Health Points). Most
units regain health over time