User`s manual

Unit Designs
When the game starts you have basic unit designs for the units you have unlocked. As the game
evolves, you can unlock new unit types and are offered the possibility to customize them.
A Unit Model is the basic shape of a unit: it determines its appearance, basic stats, unit class
(Infantry, Ranged, Cavalry, Support or Flying) and special capacities
A Unit Design represents an equipped Unit Model with weapons, armor, and accessories. This
equipment changes the stats and capacities (usually positively) of the Unit Model.
Units are the constructed version of a Unit Design that store the latest values of the statistics:
Current health, move points, and also the level and experience value for the Unit.
The Military screen shows the list of existing Unit Designs. Different Unit Designs could use the
same Unit Model. For instance, you could have a design for the Wild Walkers Unit Model equipped
with a bow (named Archer), and another one equipped with a crossbow (named CrossBowMan).
They will both appear as construction options in your cities.
If you edit your “Archer”, and replace his basic bow with a Titanium Tier 2 bow, and apply the
design, it will be renamed to “Archer2”. All your previously constructed “Archer” Units, however,
can still be retrofitted to Archer2 (provided you have the necessary Titanium) because they all
derive from the same “Archer” family. Similarly, your “Crossbowman” unit cannot be upgraded to
“Archer2” because it is not part of the same family.