User`s manual

Battles
Introduction
Battles are launched when an army tries to enter a hex tile occupied by an enemy army. Battles
can also be launched on cities and their garrisons or villages and the units inside (see Siege,
page 31).
Certain diplomatic conditions prevent you from attacking armies of another empire. Check the
Diplomacy section to learn more. In any case, attacking armies of roaming Minor Factions is
always possible.
An important element of the battles in Endless Legend is that they take place directly on the
Adventure Map, not on an abstract battlefield. When you decide to attack an enemy army, you
should choose the location of the battle carefully to take advantage of terrain opportunities:
Higher elevation may grant you a bonus, cliffs can prevent enemy units from reaching you, and
forest can improve your defense.
Encounter notification
When you begin a battle with an enemy army, a notification appears to explain the order of battle:
1. Your forces are always located on the left, while the enemy is on the right
2. A Hero can lead each army, but is not required.
3. The retainer units are listed here; you can mouse over each unit to read its information.
4. Reinforcements (see “Resolution Phase”, below) can be chosen by clicking on the check
box next to their army.
5. Determine the order of arrival of your Reinforcements by selecting them, then using the
arrow to move them. The army on top will be the first to appear in combat.
6. This circle represents the balance of power, and thus, the probability to win the battle.
7. You can switch the army global behavior to Aggressive, Defensive, or Hold position.
8. You can control the battle manually or resolve it automatically. Auto resolution is much
faster, but it does not allow you to have precise control over the battle’s progress.
Spectator mode is a manual battle where all of the decisions (deployment and targeting)
are made by the AI
9. Once you are ready, click “Ready to Fight. If you are not initiating the battle, you have the
possibility to retreat. If you do so, your army will be penalized (-50% of Max life / Action
points go to 0 / +50% Move points)