User`s manual
FIDSI and workers
The FIDSI output of your city is shown on the right part of the City Info panel. You can click on the
“+/x” toggle to expand or reduce the level of detail.
In expanded mode, the panel shows how each output type (Food, Industry, Dust, Science and
Influence) is generated per turn:
The Production per worker represents how much of the FIDSI is produced for each worker
assigned to it
You can drag and drop workers from one column to the other to increase this production
effect. The units represent workers assigned to one type of FIDSI output
The City Tiles value represents the fixed amount of output produced by the City tiles and
the surrounding ring of fields
The Modifiers are special bonuses / penalties applied to this output type
The Total represents the final computed value
These total values represent what your city produces each turn.
Food will allow your city to grow and generate more workers. A part of produced Food is
used to sustain the existing population
Industry is used to produce City Improvements, regional expansions, and military Units in
your city
Dust is accumulated in your empire treasury, determining the overall balance of your
empire between income and expenditures
Science is accumulated at the empire level to advance in technological research
Influence is accumulated by your empire and used to perform high level actions:
Diplomacy, the Empire Plan, and Minor Faction assimilation.