Setup guide
BackburnerManagerGroupCapability
The BackburnerManagerGroupCapability keyword specifies wether the nodes in your rendering network are
equipped with GPU-accelerated graphics cards or not. Based on the value of this keyword, the Visual Effects
and Finishing application enables or disables the submission of jobs that require a GPU (such as floating
point jobs) to the rendering network.
The BackburnerManagerGroupCapability keyword uses the following syntax
BackburnerManagerGroupCapability <group_capability>
where <group_capability> can be software, gpu, or hybrid depending on the hardware of the
nodes in the rendering network.
■ If none of the nodes in your rendering network are equipped with GPUs, set the value of the keyword
to software. The application does not send jobs that require a GPU to the rendering network, but only
jobs that can be rendered in software mode (using OSMesa) by the render nodes.
■ If ALL the nodes in your rendering network are equipped with GPUs, set the value of the keyword to
gpu. The application sends all jobs to the GPU-equipped nodes, even if some jobs do not specifically
require a GPU render node. The GPU-equipped render nodes will render jobs that require a GPU, as well
as OSMesa jobs.
NOTE If your rendering network also contains render nodes without a GPU, but the
BackburnerManagerGroupCapability keyword is incorrectly set to gpu, all jobs are sent only to GPU-equipped
render nodes, and the nodes without a GPU are never used.
■ If your rendering network contains a mix of nodes with GPUs and without GPUs, set the keyword to
hybrid. The application sends all jobs to the rendering network, and Backburner Manager distributes each
job to the appropriate type of render node. Jobs that require a GPU are sent only to GPU-equipped render
nodes, while jobs that do not require a GPU are sent to any available render node (GPU or non-GPU) to
be rendered in software mode.
NOTE Set the BackburnerManagerGroupCapability keyword to gpu or hybrid only if you are sure that at least
one node in your rendering network is equipped with a GPU. Attempting to submit a job that requires a GPU
to a rendering network with no GPU-equipped render node results in the job being stuck in the rendering
queue indefinitely.
Example of use
BackburnerManagerGroupCapability software
CleanerDestinationPath
The CleanerDestinationPath keyword sets the default path on a Windows workstation where clips are saved
after encoding by Cleaner XL.
The default path you enter appears in the Cleaner Destination Path field when you select Cleaner in the
Format Box of the Image Export menu. You can edit the path there. If there is an ftp path in the output
profile, the ftp path is used as an additional destination for encoded jobs. See your application help.
The CleanerDestinationPath keyword uses the following syntax
CleanerDestinationPath <path>
By default, <path> is set to C:\Tmp, which is the default file path where Cleaner XL saves exported clips
after encoding.
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