Setup guide

Audio hardware for your workstation.
Storage arrays to the workstation, but do not power them on before having installed Linux, to prevent the Linux
installer from attempting to format the arrays and use them as system drives.
2 Configure BIOS (page 23).
3 Install Linux (page 27).
4 Install the DKU and the AJA OEM-2K firmware (page 29)
5 If you are using a new Stone Direct storage array, Configure storage (page 30)
6 Install Flame Premium (page 39)
7 Configure Creative Finishing Software (page 43).
8 License your software. If you are not on subscription use Node-locked licensing (page 85). On subscription you can
use node-locked or Network licensing (page 86). Unnecessary if upgrading to a service pack of the same software
version or to a service pack of the same extension.
Concepts and Terminology
If this is the first time you are configuring an Autodesk Creative Finishing filesystem, familiarize yourself with the following
key concepts.
Stone and Wire The software package that encompasses local management of media and the transferring of media
between Creative Finishing workstations. This package is installed automatically with the application.
Partition In Stone and Wire, a partition (also referred to as volume) is defined as a volume of media storage. When
creating a project, the Creative Finishing applications permanently associate it to one of the available partitions. This
association means that the project inherits the rules and media preferences of the partition. You can define up to eight
partitions.
Managed Media Media is said to be managed when the media assets, typically DPX files, are managed or owned by the
Creative Finishing application. The application deletes managed media it no longer needs. All managed media is stored
in a Managed Media Cache.
Unmanaged Media Unmanaged media refers to media assets that are used by, but not exclusively owned by, the Creative
Finishing application. Soft-imported clips are an example of unmanaged media. This is relevant in shared access workflows,
where numerous applications are using the same media. Unmanaged media is used in projects and clip libraries in the
same way as managed media. However, the application does not delete it when it is no longer needed.
Managed Media Cache A directory residing on a standard FS volume, to which all managed media is written. This includes
intermediates, imported media, captured video, audio, and proxies. Although the Managed Media Cache can be accessed
by standard operating system tools such as defragmentation and backup tools, it is not meant to be accessed by any other
application or user than the Creative Finishing and Wiretap applications.
Media Database The standard filesystem media database plays a central role in the management of media residing on
standard filesystems. It is responsible for mapping frame IDs to the location of the media on disk. Database entries are
created for all managed media and soft-imported media. There is one standard filesystem media database file per volume.
Clip library A clip library is a catalog maintained locally by its Creative Finishing application. It is used, internally by
the application, to store clip metadata, including frame IDs. The artist acts upon portions of it indirectly, via the application
User Interface.
2 | Chapter 1 Installation workflows