Setup guide

7 Render shots as you work. See Autodesk Lustre User Guide
Lustre background rendering
During background rendering, a shot on the timeline is rendered by a background rendering network. This
is different from the Slave Renderer, which renders shots on a shot-by-shot basis as they are colour graded
to enable improved playback performance.
Background rendering in Lustre is performed using Burn for Lustre, also known as the Lustre Background
Renderer. This application is specific to Lustre and provides asynchronous background processing of Lustre
render jobs. By off-loading rendering activities to remote Linux servers, Lustre stations are freed up for
interactive colour grading, while background rendering is sped up by splitting the task amongst multiple
hosts.
General workflow for installing and configuring background rendering:
1 If you are not using BrowseD, Share the storage for rw access from background render nodes (page 50).
2 Install Backburner Manager and Backburner Web Monitor (page 50).
3 Configue Lustre to detect Backburner Manager (page 54).
4 Set up render nodes (page 51).
5 Specify the Background Rendering path in Lustre (page 54).
Background rendering components
The components of the basic background rendering package include Lustre, a background management and
monitoring application (such as Backburner
Web Monitor, or the Backburner Monitor in Autodesk
WiretapCentral
), and several render nodes running on Linux servers.The Lustre system and all background
rendering nodes are connected over a dedicated background TCP/IP network. Render nodes can access media
through NFS mount points, or by using the faster BrowseD service. Using BrowseD is the recommended
approach. See Configure Lustre BrowseD (page 55).
The background rendering components are illustrated as follows.
48 | Chapter 6 Software configuration