Setup guide
BackburnerManagerGroup
The BackburnerManagerGroup keyword defines the group of machines to
which jobs created in your software application will be submitted. Enable this
keyword if you are running an Autodesk Backburner background processing
network in your facility or will be using Cleaner XL to encode jobs exported
from the application. All four BackburnerManager keywords must be set
correctly for jobs to be sent to the rendering network.
The BackburnerManagerGroup keyword uses the following syntax
BackburnerManagerGroup <group_name>
where <group_name> is the name of a group of computers on an Autodesk
®
Burn
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rendering network.
Example of use
BackburnerManagerGroup renderfarm1
BackburnerManagerGroupCapability
The BackburnerManagerGroupCapability keyword specifies whether the
nodes in your rendering network are equipped with GPU-accelerated graphics
cards or not. Based on the value of this keyword, the Visual Effects and
Finishing application enables or disables the submission of jobs that require
a GPU (such as floating point jobs) to the rendering network.
The BackburnerManagerGroupCapability keyword uses the
following syntax
BackburnerManagerGroupCapability <group_capability>
where <group_capability> can be software, gpu, or hybrid depending on
the hardware of the nodes in the rendering network.
■ If none of the nodes in your rendering network are equipped with GPUs,
set the value of the keyword to software. The application does not send
jobs that require a GPU to the rendering network, but only jobs that can
be rendered in software mode (using OSMesa) by the render nodes.
■ If ALL the nodes in your rendering network are equipped with GPUs, set
the value of the keyword to gpu. The application sends all jobs to the
GPU-equipped nodes, even if some jobs do not specifically require a GPU
152 | Chapter 6 Advanced Configuration and Troubleshooting