Setup guide
Networked processing
Deploying on networked hardware
By default, all of the software needed in a Creative Finishing workflow is installed on a single workstation.
If the workflow requires more processing than can be handled by that workstation, some or all of the
following components can be moved to other machines:
■ Backburner Manager (page 107) and Backburner (page 81) which get jobs from the workstations and
distribute them.
■ Backburner Monitor (page 86), which monitors progress from any computer in your network.
■ Burn (page 112) render node.
■ WiretapCentral and Wiretap Gateway (page 133) can be run on a networked machine for media processing.
Lustre
To set up background rendering for Lustre, create a Backburner network with render nodes consisting of
Linux workstations running the Backburner Server and Burn for Lustre.
To set up a render farm for background transcoding of streaming media formats, create a Backburner network
with render nodes running the Backburner Server and MIO Adapter.
Lustre browses storage devices via the Wiretap Gateway, and submits transcoding jobs directly from its UI
to the Backburner Manager. The Backburner Manager distributes the jobs to its render nodes, where the
Backburner Server invokes the MIO Adapter processing engine to carry out the transcoding. The MIO Adapter
reads from storage directly and writes its results to the Wiretap Gateway. The Backburner Manager can reside
on the Lustre workstation, or a dedicated workstation (recommended). Similarly, there are different installation
options for the Wiretap Gateway and Backburner Monitor. You can optionally monitor job progress using
the Backburner Monitor.
Backburner
Backburner is a queue manager for background processing and distributed network processing. It allows
multiple jobs, such as I/O operations, grading, composites, and animation scenes, to be processed by many
computers on the same network.
3
81