Setup guide
render nodes if you are using BrowseD for background rendering. See Remote Rendering with Burn and
Wiretap in the Flame User Guide.
Share the storage for rw access from background render nodes
To allow read and write access, the storage must be exported from the system to which it is connected. This
makes it possible for the background rendering components on the network to remotely mount the storage
system.
NOTE Skip this section if you are using BrowseD.
To make the storage system visible over the network:
1 Log in to the Lustre system (or the central storage system) as root. The storage filesystem is mounted
as /mnt/StorageMedia (on HP Z800 workstations) or /mnt/md0 (on older workstations).
2 Open for editing /etc/exports. The file appears, lists the available network shares (filesystems mountable
over the network).
3 Append in the file a line for the mount point of the storage filesystem: /mnt/StorageMedia
*(rw,no_subtree_check,async) or /mnt/md0 *(rw,no_subtree_check,async). Other users on the
network will access the storage devices by mounting its network share.
4 Save and close the file.
5 Activate the new network share for the storage device. Type: exportfs -a The list of network shares
is refreshed from the exports file.
6 Verify the storage filesystem mount points are listed in the output of exportfs.
Set up render nodes
You can set up as many as eight render nodes for background rendering with Lustre. On each system intended
for background rendering, you must verify and perform the procedures below, in order.
Render node hardware and software requirements
Render nodes purchased from Autodesk come with all the necessary hardware and software components
preinstalled.
Minimum hardware and OS to use Burn for Lustre on nodes that were not purchased from Autodesk
1 or 2 Xeon Intel Processor DPProcessor:
2 GBMemory:
20 GBHard drive:
100/1000 MbpsEthernet:
Red Hat Enterprise Linux 5.3 with Workstation option, customized with the Autodesk
kickstart file
OS:
154 | Chapter 3 Networked processing