Setup guide
You can also run ShotReactor on a remote server.
1 Install Linux on the server you plan to use as the ShotReactor and connect it to your local network.
After installing the Linux RedHat version that matches your hardware (version 4, 5 or 6) on the
ShotReactor server, configure the IP of the ethernet port that connects ShotReactor to your network.
The address you choose must not conflict with any of the other IP addresses on the network.
2 Start the server onto which you will install ShotReactor and log in as root. Assign an IP address to the
ethernet port that connects the ShotReactor server to the network switch. The IP address must be in
the same IP class as your network. See /etc/sysconfig/network-scripts/ifcfg-ethn.
The ShotReactor server must share the same storage as the Creative workstation. Hence, the project and
ShotReactor files paths must point to the same location. The paths on each workstation may be different.
You may have to configure the file paths manually.
3 If not Using BrowseD with ShotReactor, configure read and write access on the storage filesystem, and
mount it on the ShotReactor server. The storage filesystem is mounted as /mnt/StorageMedia HP Z800,
or /mnt/md0 for older systems:
1 Log in to the Creative workstation as root. Open /etc/exports and add a new line for the mount
point, e.g.: /mnt/StorageMedia *(rw,no_subtree_check,async) or /mnt/md0
*(rw,no_subtree_check,async). This creates a network share for the mount point for the storage
filesystem. Other users on the network will access the storage devices by mounting its network
share.
2 Activate the new network share for the storage device with exportfs -a. The list of network
shares is refreshed from the exports file.
3 Confirm the storage devices are available to be mounted with exportfs.
4 Launch a terminal window and log in as root on the ShotReactor server to create a mount point
on the ShotReactor server and set permissions:
mkdir /mnt/StorageMedia
chmod 666 /mnt/StorageMedia
mount <Master Station>:/mnt/StorageMedia/ /mnt/StorageMedia
5 To configure ShotReactor to automatically mount the storage filesystem edit vi /etc/fstab and
add a line for the mount point you just created, e.g.: <IP address>:/<exported filesystem>
/<mount point> nfs rw,bg,hard,intr 0 0.
6 Restart the Shot Reactor server. The storage filesystem should mount automatically.
4 To install the ShotReactor license, you will need the dlhostid of the ShotReactor. Log in to the
ShotReactor server as root and create the directory for the license file, e.g: mkdir -p
/usr/local/flexlm/licenses/. Create a file called DL_license.dat in the new directory and copy the
license code into it.
5 Once the license is installed, navigate to the Lustre install directory whether or a USB device or from
an unpacked tar file and run ./INSTALL_LUSTRE_SHOTREACTOR.
6 After you have configured the Creative workstation and the ShotReactor server to communicate,
configure the “HostName string=” keyword with the Shot Reactor server IP address in the ShotReactor
section of the init.config file.
7 Make sure your project file paths and the ShotReactor file paths point to the same location (the paths
on each workstation may be different) and enable ShotReactor for the project.
8 Render shots as you work. See Rendering Shots as You Work.
150 | Chapter 3 Networked processing