User Guide
Reference 49
Professional 3D Rendering
• Full OpenGL 1.1 ICD with 1.2 functional extensions
• Single-pass bump mapping and hardware 3D textures
• Gouraud shading
• Bilinear and trilinear MIP-mapping
• Alpha blending
• Fogging and depth cueing
•
Anti-aliased lines and sorted polygons
•
Scissoring and stippling
•
Overlay and stencil buffers
•
Z-buffering
Hardware Geometry Acceleration
• 100% OpenGL geometry pipeline
• Full geometry transform processing
• Full lighting calculations for 16 sources, including directional,
positional, and spot
Broadcast Video
•
Bilinear scaling (up/down)
•
YUV-RGB converter for video and textures










