User`s guide

27
OpenGL Compatibility Settings
Force Z-buffer
depth
This allows you to explicitly set the Z-Buffer depth.
Most applications will work best when Disabled is
selected
Triple
Buffering
Enabling this feature improves a game’s frame
rate when vertical sync is enabled. This only
applies if the frame rate is less than the vertical
sync refresh rate. In low memory situations,
enabling this feature may impact application
performance. Triple Buffering will be
automatically disabled if there is insufficient
available memory.