User`s guide

24
Texture
Preference
slider
Selecting this decides whether your application
should use high quality or high performance
textures. Moving the slider to the right delivers the
highest quality experience. Moving the slider to
the left emphasizes a high performance solution
while still providing good visuals.
Mipmap Detail
Level slider
This will allow you to choose the texture quality of
the mipmaps the application will use. Mipmaps are
a collection of different sized textures of the same
image. As the user moves closer to a 3D object
the image quality should increase, requiring a
higher quality texture of the same image. The
base mipmap is the highest quality texture, and all
subsequent mipmaps are smaller sized textures of
the same image. Moving the slider to the right
selects a higher quality base mipmap, delivering
the highest quality application experience. Moving
the slider to the left selects a lower quality
mipmap, delivering the highest application
performance.
Wait for
Vertical Sync
This limits the frame rate of OpenGL applications
to the refresh rate of your display device.
Selecting Always Off allows OpenGL applications
to run at their highest possible frame rate.
Selecting Application Preference gives OpenGL
applications the ability to enable Wait for Vertical
Sync. If an application does not specify, then Wait
for Vertical Sync is disabled.
TRUFORM
TRUFORM uses higher order surface geometry to
generate more detailed and realistic terrain and
character models. Selecting Application
Preference gives OpenGL applications the ability
to enable TRUFORM. If an application does not
specify, then TRUFORM is not enabled. Selecting
Always Off disables TRUFORM.
Compatibility
Settings
button
This button allows you to access advanced
settings that can solve compatibility issues for a
few specific OpenGL applications.
Defaults
This button allows you to reset the OpenGL
settings to default values.