User`s guide

Page 23
To reduce the memory allocated to Display memory:
¥ change the color depth from millions to thousands
¥ decrease your screen resolution
Textures
Texture
indicates the number and size of texture maps
loaded by 3D applications to add realism to 3D models
and environments.
Bitmap
indicates the memory
allocated to non-3D elements like 2D and video.
To reduce the memory allocated to Texture memory:
¥ reduce the amount of textures in your 3D graphic
¥ adjust 3D texture compression (See ÒAdjusting
Texture CompressionÓ on page 21.)
Buffers
Back Buffer
and
Z Buffer
are directly related to the size of
the 3D window.
To reduce the memory allocated to Buffer memory:
¥ reduce the size of the display window containing
3D graphics
¥ reduce the number of the display windows
containing 3D graphics