User`s guide
Page 21
Adjusting Texture Compression
When running 3D graphics, 3D textures are loaded into
the memory on your XCLAIM VR card. You can adjust the
texture compression to compress the 3D textures in
memory. Compressed textures take up less space so that
more textures can be loaded.
If you set your texture compression to None, you will get
the best image quality but your 3D textures may take up a
lot of memory.
Medium texture compression will compress your 32-bit
textures to 16-bit, thus reducing the memory required by
a texture in half.
High compression will compress your 32- and 16-bit
textures to 8-bit. High texture compression will save the
most memory but the loss in data may affect the image
quality.
3D Memory Monitor
XCLAIM VR supports advanced 3D features including
MIP maps
,
gouraud shading
,
fog effects
, and
texture
mapping
. The 3D Memory Monitor shows how available
memory in the video card is allocated when displaying
3D graphics.
Change