User`s guide
10
Display
The Screen bar indicates the amount of graphics memory is
allocated to the display’s resolution and color depth. The
Desktop Pattern bar indicates the amount of memory used by
your desktop pattern.
To reduce the memory allocated to Display memory:
• change the color depth from millions to thousands.
• decrease your screen resolution.
Textures
The Textu re bar indicates the number and size of texture maps
loaded by 3D applications to add realism to 3D models and
environments. The Bitmap bar indicates the memory allocated
to non-3D elements like 2D graphics. To reduce the memory
allocated to Texture memory, reduce the amount of textures in
your 3D graphics.
Buffers
The Back Buffer bar and the Z-buffer bar are directly related
to the size of the 3D window.
To reduce the memory allocated to Buffer memory:
• reduce the size of the display window containing
3D graphics.
• reduce the number of the display windows containing 3D
graphics.
DVD
Adaptive de-interlacing smooths moving images captured from
an interlaced source and may improve the quality of DVD
movies.