Operator`s manual
we
now
give
several examples showing horir to use the commands. In the
examplesj the line8 ending with
@
are edtered on the keyboard. Ttre other
lines
show the re8ponse ofthe system, as displayed on the screed.
DR Dtsplay Regtsters
r:xample:
EDIT
BUG
@
DEBUG
D R @
A = B A X = 1 2 Y - 3 4 P - 8 0
S = D F
DEBUG
I ]
The regist€rs and contents are displayed as shown. A is the Accumulator, X
and
Y are the Index Registers, P is the Processor Status R€gister, and S is th€ Stack
Pointer.
CR Chang€ Registere
Exarnpl€:
EDIT
BUG
3@!
DEBUG
cR<1,2,3,4,5
@!
DEBUG
I I
The elfect ofthe command above is to set th€ cont€nts ofthe rcgisters A, X, Y, P,
and S to 1, 2, 3, 4 and 5.
You can skip rcgisteN by u.sing comnas after the
<.
For exampl€,
cR<,,,,E2
@
sets th€ Stack Point€r to E2 and l€av€s th€ other r€gisters unchanged. Registers
are changed in order up to
l@.
For example,
cR<,34
@
Sets
the X R€gister to 34 and leaves the other regtui€rs unchanged.
D
or
Dmrn't|'r Dtuplay Memory
Dmmmm,
yJ,TT
rnihere
'Tyy
is less than or equal to rrmmm shows the contents
of address mmmm.
Examplel
DIEUG
D5000,0
@
5000 A9
DEBUG
t l