User`s guide

How to Program
1
2
3
4
5
Label a button with lights.
Enter programming mode by sliding the T/P
switch to P. (Digital phones: Dial #33.)
Press the button you want to program.
Dial *82.
Program another feature, or leave
programming mode by sliding the T/P switch
to the center position. (Digital phones: Dial
#00.)
How to Use
With the Forced Account Code Entry feature in
place, you must enter an account code in order to
make an outside call.
NOTE:
If you made a mistake and want to
replace the account code you entered
when you placed the call, you can do so
while the call is in progress. Just follow
the standard Account Code Entry
procedure
There are two procedures for placing calls, one for
MERLIN II phones and the other for Basic Touch-
Tone telephones.
To place an outside call on a MERLIN II system
phone administered for Forced Account Code
Entry:
1
2
3
4
Lift the handset.
The green light next to the programmed Account Code
Entry button begins flashing. You hear no dial tone and
no lights appear next to the line or pool button.
Dial the appropriate account code (maximum
of 16 digits) or press the button programmed
with an account code.
Press the Account Code Entry button.
The green light next to the Account Code Entry button
becomes steady.
NOTE: Pressing the Account Code Entry
button stores the account code you
just entered. If you perform another
action before you press the Account
Code Entry button, such as selecting a
different line or answering an
incoming call, the account code you
entered is erased. If that happens, just
repeat steps 2 and 3.
Press the appropriate line, line pool, or Pool
Access button and dial the number. If your
system has ARS and you get a busy signal on
the outside line, press the Pool Access button
again. This connects you to a line in the
backup line pool, if one has been
administered. It isn’t necessary to reenter the
account code.
(Continued)
MERLIN II System Features
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