- At&T 1740 Digital Answering Machine Manual
 7
Operation
Listen to incoming messages
When the system plays incoming messages, the message window displays 
the number of the message playing. Before playing each message, the system 
announces the day and time the message was received. If the clock was not set 
when the message was recorded, or there was a power failure after it was set, the 
system will announce, “Time and day not set,” before playing the message. After 
playing the last message, the system announces, “End of messages.”
If you want the system to answer a call when you are playing a message, press 
   PLAY/STOP to end message playback.
To play messages, press   PLAY/STOP. If there are new messages, they will be 
played. If there are no new messages, the old messages will be played. If there are 
no messages, the system announces, ”No messages.”
To play a message at half speed, press and hold   MEMO/REPEAT while the 
message is being played.
To play a message at double speed, press and hold   ANNOUNCE/SKIP while the 
message is being played.
To repeat a message, press   MEMO/REPEAT. Press   MEMO/REPEAT during the 
time/day announcement or press   MEMO/REPEAT twice to hear the previous 
message. If there is only one message recorded in the system, the same message 
will be played again.
To skip to the next message, press   ANNOUNCE/SKIP.
To stop message playback, press   PLAY/STOP.
Memory monitor
Find out the remaining recording time by turning the system on:
If the system is already on, press  ON/OFF to turn the system off.
Press  ON/OFF again to turn the system back on. The system announces the 
remaining recording time. 
Save messages
The system can record up to 99 messages, depending on the length of each 
message. Individual messages can be up to three minutes. The maximum combined 
recording time for the announcement, messages and memos is approximately 60 
minutes. The actual recording time depends on individual message characteristics. 
Messages remain available for replay until you delete them. 
Message Guard®
The answering system protects the recorded messages from loss in the event of a 
power failure.
Message Guard® is a registered trademark of Advanced American Telephones.
Memory is full
When the memory is full, or when 99 messages have been recorded, F flashes in the 
message window. You need to delete messages to make room for new ones. When 
the memory is full, the system answers calls after 10 rings, announces “Memory is 
full,” then beeps twice without playing the outgoing announcement. You can delete 
messages from the answering machine (see the next page) or remotely (page 9).
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