User Manual

Chapter 3: Networking and Advanced Settings
28 Chapter 3
range of destination ports the other player (on the WAN side) will be sending to (ports your PC’s
game receives on). Application programs like games publish this information in user manuals.
Later, each time you play the game, the gateway automatically creates the forwarding rule
necessary (see Advanced...Forwarding discussion above). This rule is valid until 10 minutes after it
sees game activity stop. After 10 minutes, the rule becomes inactive until the next matched
outgoing traffic arrives.
For example, suppose you specify Trigger Range from 6660 to 6670 and Target Range from 113 to
113. An outbound packet arrives at the gateway with your game-playing PC source IP address
192.168.0.10, destination port 6666 over TCP/IP. This destination port is within the Trigger Range,
so the gateway automatically creates a forwarding rule to forward any inbound packets destined
for port 113 to your game-playing PC at 192.168.0.10.
You can specify up to 10 port ranges on which to trigger.
DMZ Host Web Page (Fig. 24)
Use this page to designate one PC on your LAN that should be
left accessible to all PCs from the WAN side, for all ports. For
example, if you put an HTTP server on this machine, anyone will
be able to access that HTTP server by using your gateway IP
address as the destination. A setting of “0” indicates NO DMZ
PC. “Host” is another Internet term for a PC connected to the
Internet.
Fig. 24
Fig. 25
Routing Information Protocol Setup (Fig. 25)
These very advanced Setups are usually not useful for a
residential application unless a cable operator communicates
the required settings.
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