User`s guide
Table Of Contents
- NAVAL
- POSTGRADUATE
- SCHOOL
- I. Introduction
- II. Background
- A. Introduction
- B. Call for fire procedure trainers timeline
- 1. M32 Sub-caliber Mortar Trainer, ca. 1960
- 2. M31 14.5 mm Field Artillery Trainer, ca. 1976
- 3. Training set Fire Observation (TSFO), ca. 1982
- 4. MiniTSFO, ca. 1985
- 5. Indoor Simulated Marksmanship Trainer-Enhanced, ca. 1998
- 6. Forward Observer Training Simulator, ca. 1998
- 7. Forward Observer Personal Computer Simulator, ca. 2002
- 8. Joint Fires and Effects Trainer System, ca. 2003
- 9. Guard Unit Armory Device Full-crew Interactive Simulation Trainer II, ca. 2003
- 10. Call for Fire Trainer, ca. 2005
- 11. FOPCSim 2, ca. 2005
- 12. Deployable Virtual Training Environment, ca. 2005
- 13. Supporting Arms Virtual Trainer, ca. 2009
- 14. Observer Simulator, ca. 2010
- C. Previous work
- III. Task analysis
- IV. requirements
- A. OVERVIEW
- B. USE CASE SCENARIOS and SYSTEM CHARACTERSTICS
- C. Summarization of the simulators
- D. SUMMARY Of CAPABILITIES
- E. Functional Requirements
- F. Nonfunctional Requirements
- G. PRODUCT FEATURES
- H. Configuration module
- I. View manager module
- J. User actions fire mission procedure
- K. After Action Review
- V. System development
- VI. Experiment
- VII. RESULTS
- A. General
- B. Likert SCale Questions
- 1. Analysis of Likert Questions
- a. Question 1: Training with this Device on a Regular Basis Will Improve My Ability to Conduct CFF in the Field
- b. Question 2: It Was Difficult Navigating through the Device to Find the Appropriate Information While Completing the Tasks
- c. Question 3: The Real-World Physical Actions and Conducting A Task In The Virtual Environment Are the Same
- d. Question 4: The Button Icons Provide Intuitive Inference of What Would Happen When They Are Pressed
- e. Question 5: It is Easy to Move though the Screens without Losing One’s Place
- f. Question 6: Having This Software Available at My Unit Would Improve My Units Ability to Perform Their Mission
- g. Question 7: It Was Hard to Understand what the Buttons Did
- h. Question 8: The 3D View Interface Was Intuitive
- i. Question 9: The Device Accurately Represents the Real World Physical Motion Required to Conduct the Task
- j. Question 10: The Overall Interface is Intuitive
- k. Summation of All 10 Likert Question Answers
- l. Summation of Likert Questions, Eliminating Redundancy
- 2. Summary of Results
- 3. Analysis Tools
- 1. Analysis of Likert Questions
- C. Direct questions
- D. Training and Order
- E. OPEN ENDED QUESTIONS
- F. DISCUSSION
- VIII. CONCLUSION
- IX. Future work
- Appendix A. Interface Design Testing
- Appendix B. Experimental Documentation
- List of References
- Initial Distribution List
94
Task 2
When instructed to do so, please press the “home button” and then determine
what frequency the radio is currently set to.
Frequency ____________
Task 3
When instructed to do so, please press the “home button” and then determine
what your present position is in grid.
Location ___________________
Task 4
When instructed to do so, please press the “home button” and then determine
the 6 digit grid of the point plotted on the map.
Grid ___________________
You have completed the last task. Thank you. On the following pages you will
find 14 survey questions, please take the time to answer them. If you would like,
you can refer to the prototype while answering the questions. Once you have
answered them please inform the experimenter.










