User Guide

ASUS Vanta 2000 Series Users Manual8
I. Introduction
Features
I. Introduction
Features
High performance true 128-bit, single cycle operation
2D/GUI/DirectDraw Acceleration
Optimized Direct Frame buffer (DFB) access with Write-combining
Full featured 128-bit BitBLT Engine
Multi buffering (Double, Triple, Quad buffering) for smooth animation
DMA Pusher allows the 2D graphics pipeline to load rendering methods opti-
mizing TNT2/host muti-tasking
Twin-Texel (TNT) 32-bit graphics pipeline, processes 2 pixels-per-clock cycle
2 texture mapped, lit pixels per clock
Single pass multi-texture rendering
High precision 24-bit or 16-bit floating point Z-buffer
TextureBlend support examples (Multi-texture, Reflection maps, Bump Map,
Detail textures, Texture modulation, Environmental maps, Light maps, Proce-
dural textures)
Backend blend (Destination, Alpha blending, 32-bit ARGB rendering, Point
sampled, bilinear, trilinear and 8-tap anisotropic filtering)
Per -Pixel perspective texture mapping (Fog, Lighting, Mipmapping)