User Guide
Avolites Pearl 2000 Operators Manual - page 30
P2000MAN.DOC 19/10/99 17:59
To use Locate Fixture :
• Put the Key to Program. Puts you in LIVE PROGRAM MODE menu.
• Select the Fixtures you wish to Locate. Their LED’s light up.
• Press Softbutton H - M.L. Menu. Accesses the Moving Light menu.
• Press Softbutton A [LOCATE FIXTURE].
3.6 Programming a first Memory
When you are comfortable controlling Intelligent Fixtures, you are ready to
build your first Memory.
• Turn the Key to Program. Puts you in LIVE PROGRAM MODE menu.
• Press CLEAR to clear the Programmer. (See 1.6 The Programmer for
more details.)
• Make sure all the Master Faders are at full and all the Playback Faders
are at zero.
• Create the scene you wish to record by selecting the appropriate Pages
of Fixtures and raising Preset Faders, and connecting the Wheels to
different Attributes to create LTP looks.
Alternatively use a Preset Focus to create a look. See Chapter 8 Preset
Focuses.
• Turn the Roller to the Facet you wish to record onto.
• Select Roller Page one, two or three. The Roller Page Buttons are
located to the left of the Roller. There is no need to press ENTER.
• Press the blue MEMORY button on the Program Select bank. Its LED will
light up and you can see which Playback Faders are free because their SWOP button
LED’s will flash.
• Press the SWOP button of the Playback Channel you want to record the
Memory onto. The Memory is now recorded. The LED on the Playback Channel will
light to indicate it has something recorded on it and the LED on the MEMORY button
goes out.
• Press CLEAR to release Channels from the Programmer.
⇒ If the Playback Fader is not at zero, you must lower it to zero before you
raise it again to recall the Memory.
It is very important to get into the habit of pressing CLEAR, to ensure
that you do not end up recording Channels into your next Memory or
Chase that are not intended.
That’s it. You have just programmed a basic Memory. There are many other
things you can do with a Memory, all of which are detailed in Chapter 6
Programming Memories.
Let's try programming a simple Chase.
3.7 Programming a first Chase
• Turn the Key to Program. Puts you in LIVE PROGRAM MODE menu.