Specifications
Liquid Silver v5.6 Configuration Cookbook
6-Apr-04
Page 12
APPENDIX A – Backing Up and Archiving Projects
What happens when you create a project in Silver?
PROCEDURE
1. Create a project in Liquid Silver called ‘orange’.
2. A folder gets created on the system drive: C:\program files\Liquid Silver\projects\orange
3. This folder is the project and will be the location for all files connected to that project except the
media, CGs and any imported graphics or sound.
4. A file gets created in the C:\program files\Liquid Silver\projects\orange folder called
orange.project. This file is 0kb. It has a Silver icon. This is the file that is seen when browsing for
projects in the Silver GUI (If this file is missing for any reason it can be recreated by creating a
new text file and saving it with the project name and a file extension of .project)
5. On the A/V drive the following folder is created for rendered material: R:\render\orange
913e03bb\
6. This 8 digit alpha numeric number is created by Silver for its own purposes. Do not change it.
7. No other folders are created until something is digitized into the project. Once this occurs the
following folder is created on the A/V drive: R:\orange 913e03bb\ (This folder contains the index
file, .M2V and .WAV files for each digitized clip.)
It is important to note that the folder and clip names in Silver are set up by Silver software. If you
change the name of the folders the system will no longer either ‘see’ that project or the media.
The location of a clip’s media can be found by right clicking on the clip and selecting properties.
The ‘properties’ window that appears contains the name of the file and its location. This can be
very helpful for finding the whereabouts of graphics or CG files.
Please also note, if you do change the location of the media, you can remap the Media Manager to
locate the original media. To make sure Liquid is looking in the correct media directory, you
must map the Liquid Media Management one directory level above the "reels" folder, typically
FSmediaAV. The media’s path is based on the mapped directory, project, reel and timecode and
not on the mapped drive letter.
When backing up a project you must consider if you just want to backup the project folder or to
back up the project folder and the media. Obviously if you are intending to back up the media
you will need a back up device that can handle that volume of data.
Note: it is not absolutely necessary to back up the render folder since this media will re-render
itself when the project is restored.
8. Location of CGs, graphic and sound files. These files are not normally located in the same place as
the digitized media.
9. Live input material – live input material has to be treated differently to player/recorder material
since it cannot be batch digitized again.